![]() Unfortunately, we weren't able to see more on this aspect, but it seems very interesting and we think it will be a similar concept as the Ashes of War in Elden Ring. Besides upgrading them using certain items, we can also add some modifiers depending on the slots they have. There, we'll be able to upgrade our skills, equip different sets of weapons, use them as fast travel and also as an item inventory. We'll be activating some Stargazers, functioning just like Souls-like (bonfires) checkpoints. The controller response is perfect and immediate, which is reassuring here: any action game of this style should have well-polished controls or it will be condemned before its release. The movement is rather fluid despite what can be seen in the video. When choosing agility, we get a rapier and a hook for our mechanical arm. We could choose between three different "Combat Memories" in the demo (balance, agility or tenacity/strength). ![]() Likewise, for an unknown reason, we find Pinocchio, an automaton that didn't lose control, in search of his creator, Geppetto, and eliminating any obstacle he finds in his path. Here, I must note that the number of corpses seem to be a bit scarce, since it seems like they're always the same two or three with some colour variations in their clothing. We can observe it when walking around the streets. In some way we don't know yet, this industrialization loses control and transforms into a nightmare in which automatons take the streets and kill everyone they find.
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